Blinn rendering

Blinn rendering
визуализация по алгоритму Блина
Метод тонирования по алгоритму Блинна (автор Jim Blinn) обеспечивает сглаживание ребер между гранями и отображение зеркальных бликов, не столь неестественно ярких, как в случае тонирования по Фонгу.

English-Russian terms in computer graphics and 3D. 2005.

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Смотреть что такое "Blinn rendering" в других словарях:

  • Rendering (computer graphics) — Not to be confused with 3D rendering. A variety of rendering techniques applied to a single 3D scene …   Wikipedia

  • Blinn–Phong shading model — The Blinn–Phong shading model (also called Blinn–Phong reflection model or modified Phong reflection model) is a modification to the Phong reflection model developed by Jim Blinn.[1] Blinn–Phong is the default shading model used in OpenGL and… …   Wikipedia

  • 3D rendering — is the 3D computer graphics process of automatically converting 3D wire frame models into 2D images with 3D photorealistic effects on a computer.Rendering methods Main Article: RenderingRendering is the final process of creating the actual 2D… …   Wikipedia

  • Рендеринг — Фотореалистичное изображение, созданное POV Ray 3.6. Модели кувшина, стаканов и пепельницы созданы при помощи Rhinoceros 3D, модель игральной кости  в Cinema 4D. Рендеринг ( …   Википедия

  • Рендер — Фотореалистичное изображение, отрендеренное в Rhinoceros 3D, модель игральной кости  в Cinema 4D. Рендеринг (англ. rendering  «визуализация») в компьютерной графике  процесс получения изображения по модели с помощью компьютерной программы. Здесь… …   Википедия

  • Utah teapot — A modern render utilizing the Utah teapot model by Martin Newell. The Utah teapot or Newell teapot is a 3D computer model which has become a standard reference object (and something of an in joke) in the computer graphics community. It is a… …   Wikipedia

  • Reflection mapping — An example of reflection mapping. In computer graphics, environment mapping, or reflection mapping, is an efficient Image based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture image.… …   Wikipedia

  • Bidirectional reflectance distribution function — The bidirectional reflectance distribution function (BRDF; {f r(omega i , omega o) }) is a 4 dimensional function that defines how light is reflected at an opaque surface. The function takes an incoming light direction, omega i , and outgoing… …   Wikipedia

  • Computer graphics — This article is about graphics created using computers. For the article about the scientific study of computer graphics, see Computer graphics (computer science). For other uses, see Computer graphics (disambiguation). A Blender 2.45 screenshot,… …   Wikipedia

  • Computer graphics (computer science) — This article is about the scientific discipline of computer graphics. For other uses see Computer graphics (disambiguation). A modern render of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer… …   Wikipedia

  • Cube mapping — The lower left image shows a scene with a viewpoint marked with a black dot. The upper image shows the net of the cube mapping as seen from that viewpoint, and the lower right image shows the cube superimposed on the original scene. In computer… …   Wikipedia


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